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YOUR GUIDE TO NEW SONIC GAMES RELEASES!
STC'S RATING SYSTEM:
UNDER 40 = YAWNSVILLE 40-70 = NORMALSVILLE 70-80 = FUN CITY 80-90 = BIG TIME CITY 90+ = MEGA CITY

GAME TYPE: PLATFORM

PLAYERS: 1-4

PUBLISHER: SEGA

PRICE: £24.99 - £29.99

REVIEWER: Stuart Gipp

Following on from the massive success of Sonic Advance and its sequel comes this new game, soon to be devouring the time of young and old gamers around the world. This time around, Sonic and friends are trying to prevent the dastardly Dr Eggman from using the Chaos Emeralds to create “Eggmanland”. This is all revealed in text at the start of a new game, although the plot doesn’t develop as the game expands. Dr Eggman has also teamed up with a robot named Gemel who appears to be a Gizoid, as seen in Sonic Battle.

Sonic Advance 3 retains both the speed and sprawling levels of Advance 2 and the gentle platforming of the first game to create a handheld Sonic experience on a par with the best of the Megadrive titles. All the familiar elements are in place: loops, speed boosters, springs and rails – plus a few new gameplay additions for good measure. The most notable of these is the new dual-player system. The player can pick two characters to use and take advantage of their “tag action”. These can include jump boosts (Amy and Cream), a projectile attack (Sonic and Knuckles) or even a great big hammer (Amy and Knuckles)! The stages include entertaining new levels such as the colourful and tricky Toy Kingdom, and are cleverly designed so that they can be beaten without using tag action, but yield many more secrets when two friends combine their talents. The speed is still astounding at times and the unique charisma of the Sonic titles is present. The bosses have been overhauled from the previous game and take place in an arena rather than a chase scenario.

The acts are accessed through “Act Rings”, which are placed in a hub level. These hub levels are accessed from the “Sonic factory”, where it’s possible to view Chao and change characters. The hub levels are actually rather pedestrian and take the pace away from the game, but they do add much-needed variety with a couple of entertaining minigames.

This Sonic game is far more difficult than its predecessors, and will keep you playing for a good long while. The levels are vast and complex, with many routes, tougher bosses, and more obstacles to keep you playing for a long time. The controls are also excellent, although this time Sonic’s shield attack is performed by pressing A then B, instead of just A twice. In short, this game is a hard nut to crack, but worth it.

The Tiny Chao Garden has been scrapped, but fear not, Chao lovers! The cute little critters are still in abundance, this time hidden within the acts themselves. Finding all ten Chao in a zone will grant you a key, which can be used to access the special stage of that zone.

Graphically, this game is similar to its predecessors, though the slowdown has been virtually eliminated. More worthy of note is the fabulous music, some of the most atmospheric music to be found in any handheld game. Sonic and his friends have also been given voices, though thankfully they don’t get too irritating.

Sonic Advance 3 is a more than worthy addition to an already great series. You won’t regret purchasing it, so why not treat yourself?


FINAL COUNTDOWN!

RAVES

GRAPHICS
88
SOUND
96
PLAYABILITY
95
OVERALL
94
Brilliant Levels!

GRAVES

Pace flounders in hub stages.
 
Continuing from the Egmont Fleetway Editions Ltd magazine of the same name.
Sonic the Hedgehog and all related characters © SEGA. Used without permission. No copyright infringement intended.